• slide3

    Here’s the Team

    Welcome to our Seilevel Photo Op.

Models

minecraft world

Game Theory & Project Management: Part 2

Minecraft is probably the hottest new game franchise of the 2010s. You either play Minecraft or know someone who does. In the game, a player starts from scratch and creates a new world limited only by their imagination and what features are available from the developers. Minecraft is a simple, …

Read More
cats playing chess

Game Theory & Project Management, Part 1

We all play games. From hot potato to hopscotch, we play several hundred different games in our lifetime. We play video games, board games, card games, and sport games. With more games created everyday, the options are endless. What if you wanted to make a new game? Will it last? How can …

Read More

Foundational Business Analysis Training

“There are no shortcuts to any place worth going.” – Beverly Sills It should come as no surprise that if you change your requirements after you deploy, it costs A LOT more. Here’s a fun (read scary) fact: 65% of features stakeholders define for a product are rarely, if ever, …

Read More

Knowing How to Use Your (Requirements) Tools

When it comes to any project, the right tool makes all the difference.Whether in woodworking, engineering, or fashion design, having the proper tools makes things easier and more efficient. The same can be said in the world of requirements. The need for requirements tools in the world of IT product development is …

Read More

I love decision tables!

I’ve been working on a financial services project that has a LOT of complex business rules that are changing to meet regulatory compliance as well as business needs. Over the past couple of months I’ve made a few system flows, but I’ve discovered that the decision table is my best …

Read More

When Your Job Becomes Your Life

I wanted to  share some interesting thoughts about my job as I approach my one year anniversary here at Seilevel. At first glance, the title might allude to a worker who is frustrated, but I assure you that is not the case. In fact, it is the exact opposite. If …

Read More

Use Color-coded Models for Creative Communication

Necessity is the mother of all invention, the cliche goes, and requirements modelling is no exception. Creating ad-hoc color coding within models to effectively communicate within a project team can save time and prevent confusion. As part of our Seilevel methodology, we use skittles, or color-coded dots, to convey the …

Read More

User Stories and Technical Stories in Agile Development

A common problem that I have seen Agile teams grapple with is writing user stories and acceptance criteria for projects that are heavy on technical implementation and modifications with no substantive change in the user interfaces or workflows. This kind of scenario is very common in companies that are upgrading …

Read More